by Guy Lerner
10 August, 1998
I'd been faithful to my Millennium for as long as I can remember. As a journalist,
designer and PC enthusiast, there was no other card that could match the quality, the
features and the raw 2D power of Matrox's Millennium II.
But something happened during the short time I had the privilege of running a Matrox under
the hood. The industry was changing. Windows did the Internet. Intel was forced into
leapfrogging Moore's Law to stay ahead. Dimensions were counted in threes, not twos. It
all meant that my venerable PC was showing its age, giving way to an era where performance
means everything, sentiment nothing.
Still, I could not let go of Millennium.
Matrox
reborn
Somewhere between market leader and market follower, Matrox was lost in the
wilderness. That the company had no answer to the wave that's taken the PC from novice
desktop to workstation contender was surprising. In retrospect, isolation was relative. 3D
was hype, but it was hype that was turning the buyers' wheels. Voodoo was all the rage,
and timid attempts to stem the flow with interim solutions (the m3D comes to mind) were
arguably ineffective.
It was more a relief than a revelation when Matrox unveiled the next generation of product
that made the 'hard times' vanish with a blink of an eye. Intel's Pentium II set the
standard for PC computing, and with it, the AGP bus rolled over any hopes that PCI had
harbored as the graphics interface of choice. AGP is smarter, sometimes controversially so
with its hijack of slower system memory, but it made enough of an impression for the
industry to drop its predecessor like a hot coal.
Matrox responded by offering the Millennium II as an AGP alternative, but the bus alone
couldn't hide its shortcomings against the new breed of AGP heavyweights. Where
professionals were satisfied with superior 2D acceleration, the masses were not. Theirs
was a game of polygons and triangles, not pixels and colors. Bombs and bloodshed, not
vectors and angles.
Still, I could not let go of Millennium.
No
compromise
Perhaps it's ironic, or just pure good luck, that I didn't have to. Matrox
cleverly resisted the temptation of joining the crowd with a watered-down compromise
between work (2D) and play (3D). The pundits applauded the AGP 2D and PCI 3D partnership.
They had to, there was no workaround. The kids wanted hack 'n slash, their folks had
deadlines to meet. Spending megabucks on a 128-bit speedster only to find that it didn't
do Quake was clumsy, frustrating.
In its own inimitable style, Matrox played its ace.
The G200 chipset is a 128-bit DualBus 2D/3D AGP hybrid. It adds a new niche to the market
by blending the 'best of both worlds' philosophy using innovative techniques and
previously untested technologies. It challenges the culture of add-on solutions head on,
and if it succeeds, will seriously threaten the dominance of products designed exclusively
for that purpose. Most importantly, it has given birth to a new breed of Millennium, and a
family of G200 derivatives that promises to cater for every computing taste, from AutoCAD
to Zork.
128-bit DualBus
The G200 uses a 128-bit DualBus architecture, effectively two 64-bit busses for sending
and receiving data in the same clock cycle. Pumping 128 bits of one-way data through an
AGP bus is like using a cruise ship to cross a fishpond. Or a four-lane highway carrying
traffic in one direction (as opposed to the same highway using two lanes to carry traffic
in both). For 2D applications, the architecture will give the G200 an edge over its
competition, allowing it to display more bits of color using the same bandwidth at higher
resolutions.
Vibrant Color Quality (VCQ)
A fancy name for 32-bit color support in 2D/3D applications. You may ask why 32-bit when
24-bit is already more than the naked eye can perceive? Simple, if you want the kitchen
sink, you want 32-bit. You may as well ask why 3D when 2D is good enough, or why 1280 when
800 is just as good? Don't bother spending money on a Matrox if these are your bugbears.
Matrox promises superior image quality, and VCQ delivers. Don't take my word for it, have
a look for yourself.

Power 3D
As opposed to PowerVR (excuse the snipe). Matrox has learnt its lessons, and the G200 is
proof that the company knows a thing or two about the 'other' dimension in graphics
hardware. The chip's 3D credentials read like a gamer's wish-list, including alpha
blending, specular highlighting, anti-aliasing, RGB Gourard shading, tri-linear filtering
and fogging. It's fully Direct3D and OpenGL compliant, and even though it falls short of
the 3D-only 3Dfx in the performance stakes, it offers supplements of its own that no
amount of Voodoo magic can muster. Try flying Microsoft's simulator at 1028x1024 in 32-bit
mode with a Voodoo and see how far you get.
Symmetric Rendering Architecture (SRA)
Another buzzword for the jargon books. SRA treats system memory in the same way as it does
graphics memory, taking full advantage of the AGP spec to milk every last drop of
available RAM for graphics intensive calculations. After all, Unreal wouldn't be all that
unreal without a trillion and two textures, now would it?
Per pixel tri-linear filtering
Image enhancement is synonymous with just about everything Matrox has tried to do with the
G200. Tri-linear filtering is an extension of the advanced texture filtering techniques
that have been developed to increase image quality when scaling. Since images can't always
be rendered at the highest possible resolution, they may need to be scaled (up or down)
depending on the task, which may cause degradation, breaking or tearing. Tri-linear
filtering addresses the problem by averaging the value of clustered pixels for maximum
image clarity in 2D and 3D applications.

Video matters. Not that you'd be satisfied with DualBus 2D acceleration
and workstation-class 3D performance, of course. In case you're also a multimedia
aficionado, the G200 has built-in hardware support for video scaling and acceleration, and
software support for advanced MPEG-2 DVD video using a Pentium-II MMX-enabled processor.
A
class of its own
The Millennium G200 embraces the power of the G200 chipset with the very best in
quality video components from Matrox. Cleverly, the company hasn't wavered from its tried
and tested value-packed formula, packing over thrice the value of the card into the box.
You'll be excused if you thought the Millennium G200 was merely an extension of its
namesake, but that's only because Matrox has taken care to preserve the name brand that
sets it apart on the store shelf. When you buy a Millennium, you know you've bought the
best, be it value, performance or quality, and the G200 is no different.
Out of shrink-wrap, the card gives you the same feeling as stepping into a brand new car.
The look's the same, but you know you've bought a monster under the hood. If the heat sink
protecting the venerable G200 from overheating isn't intimidating enough, try the SO-DIMM
(Small Outline - Dual Inline Memory Module) socket for that 'extra' eight megabytes of
RAM, or the daughter card connectors for hardware DVD, TV-out or flat-panel
monitor
support (3rd Quarter 1998). You know the Rainbow Runner G-series (for TV/video input and
video editing) is on its way as well, but for now, this baby's hot enough for you to
handle.
I made a point of building a system around the Millennium, not wanting to waste any of its
features, making the most of its awesome potential. All for good reason. From the minute
the AGP bracket clicked into place (tip: if you don't hear a solid click
and your system doesn't start, you know the card's not seated properly), any skepticism I
had about the overdrawn feature list were instantly blown away. Plug and play was perfect,
Windows 98 clear and sharp. My machine had twice the horsepower in every department, and
it showed.
Matrox includes a 'professional' software bundle with the Millennium, including Netscape
Communicator, Picture Publisher, Simply 3D and PointCast Client. I feel that if there's
one weak point in the package, that would be it. The software has the feel of an
afterthought on the company's part, and even though Matrox is probably obliged to include
these titles under license, it could have made more of the card's value with a potent
collection of utilities.
More concerning was the lack of a true Direct 3D wrapper, probably excluded because of the
card's appeal to the 'serious' PC owner, but a glaring omission nonetheless. The 3D
wrapper will be available along with the promised OpenGL ICD in a few weeks from this
writing, so the wait won't be a long one for the card to come into its own. Needless to
say, the unified drivers shipped with the card loaded flawlessly first time, making
themselves at home in the Windows 98 environment without a hitch (tip: make sure
you've downloaded the latest 4.11 driver set, as I hear there've been problems with the
first release on some older machines).
Subjectively (which is the way I enjoy testing my cards), any guilt I may have had
shelving my trusty PCI was soon put to rest by the G200. It was fast, certainly faster
than the Millennium II in scrolling (Word), zooming (CorelDraw) and panning (both) at my
standard resolution and color depth (1028 x 1024 @ 32-bit), although I'm sure my 300 MHz
Klamath had something to do with this impression. Unfortunately, I can't give my stamp of
approval on impression alone, so I put this racehorse through its paces (so to speak) for
your benefit.
The proof of the pudding
Did I say this card was fast? Sorry, I was mistaken. It's blindingly fast. It
goes against logic that hardware in this class can be bought for less than $150 (street
price), even with a 'paltry' eight smackaroos (RAM) on board. The G200 shattered any
benchmarks I had previously taken with the Millennium II (or any other card for that
matter), but alas I can't use these comparisons here since the test platforms are not
identical.
I used Matrox's benchmarks as a yardstick for my own, and the results I achieved (with a
tweak or two to my hardware settings) were astounding:
| Windows 98 | ||
| Winbench business 98 | ||
| Resolution | Matrox | Go Inside |
| 1024 x 768, 16-bit | 207 | 199 |
| 1280 x 1024, 24-bit | 200 | 191 |
| Winbench high-end 98 | ||
| 1024 x 768, 16-bit | 265 | 255 |
| 1280 x 1024, 24-bit | 255 | 249 |
| 3D Winbench 98 | ||
| 640 x 480, 16-bit | 845 | 832 |
| 800 x 600, 16-bit | 706 | 703 |
With a Go Inside average of 10% below estimate (in all but the high-resolution high-end
Winbench and 3D Winbench scores, which I bettered respectively), Matrox has pitched its
claims within pixels of the bull's eye. The system configuration for the Matrox scores was
a Pentium-II 400 using 64 MB of RAM and drivers version 4.10, in the order of 15%-25%
faster than my own configuration of a BX-powered Pentium-II 300 using 64 MB of RAM and
drivers version 4.11. This discrepancy may explain my lower scores, but given the value of
the scores (200+ in the 2D and 800+ in the 3D), scaling up my configuration would suggest
that I bettered Matrox's claims in every test.
This is not unusual. In testing the Millennium II, I managed to better the company's
claims even then, which makes Matrox modest (or my system biased for better performance).
Either way, in the ballpark we're playing, scores like these would indicate the card is
far faster than more money can buy, for the time being anyway.
My conclusions? First of all, I don't need this kind of power. Let's be honest - how many
times have you needed to rush 100 million polygons onto your screen in one second. Second
- I'll take it. Sure, who needs it, but then who needs a Porsche when the speed limit's
90? Or a digital television when transmission is analogue? The best things in life (at
least, in a PC junkie's life) are those that give us the most pleasure in numbers. The
Matrox Millennium G200 is one of those things that we can live without, until we have it.
A card for all seasons
Take everything you thought you knew about video hardware, and dump it. The
Millennium G200 redefines the very best in PC graphics, and leaves you spoilt for choice
regardless of your needs. It does 2D, 3D, and video with equal agility, and won't leave
you wanting for more. The numbers may confuse you, but be sure that the features you've
read about in this review will be the benchmark for any product worth its salt from here
on in.
Sadly, my Millennium II has been donated. Some lucky fella is smarting at the thought of
having a Millennium under his bonnet. Believe me when I tell you, I know how it feels. The
Millennium G200 earns a lip smacking, eye-popping, hold-on-to-the-seat-of-your-pants five
out of five Go Inside Review Lights.

Copyright © 1998 by Guy Lerner
"Go Inside" is a David Boles Trademark